EXPERIMENTAL AUDIOVISUAL PERFORMANCE SYSTEM

SIGNAL
BLOOM

LIVE CODING · GENERATIVE ART · ARTIFICIAL INTELLIGENCE · IMPROVISATION — A SINGLE EVOLVING ENVIRONMENT.

[ THIS PAGE FUNCTIONS AS A LIVING RECORD OF THE SYSTEM’S DEVELOPMENT. ]

01

PROJECT OVERVIEW

Signal Bloom is an experimental audiovisual performance system that combines live coding, generative art, artificial intelligence, and improvisational performance into a single evolving environment.

The project explores how performers and machines can collaborate to create emergent visual experiences in real time.

Rather than relying on pre-rendered media, Signal Bloom transforms the act of generation itself into a performative event. Images, forms, textures, and visual structures emerge live during performance through interactions between code, sound, AI systems, and human improvisation.

  • INPUT_00AUDIO / LIVE
  • INPUT_01PERFORMER / LIVE CODING + IMPROV
  • INPUT_02AUDIENCE / ENERGY + INTERACTION
  • PIPE_00HYDRA → COMFYUI → ROUTER
  • OUT_00LIVE VISUAL OUTPUT / PROJECTION
02

THESIS

Generated figure modulated through Signal Bloom
FIG.02 — GEN_OUTPUT / orpheus · sd → hydra modulated

Signal Bloom explores how improvisation between human and machine actors creates conditions for emergence.

The project investigates the evolving relationship between:

  • PERFORMER
  • MUSICIAN
  • MACHINE
  • GENERATIVE SYSTEMS
  • AUDIENCE

Through live interaction, these participants contribute to experiences that cannot be fully predicted or authored by any single actor.

03

THE QUESTION

Signal Bloom explores a different relationship between generation and performance. Images, forms, and visual structures are produced live as part of the event itself.

> audio.listen() // live > generate(prompt) // streaming > hydra.modulate(o0) // live > emergence := performance // TRUE

What emerges when generation becomes the performance?

04

ARTISTIC VISION

Signal Bloom exists at the intersection of disciplines. The visual language draws inspiration from signal processing, cybernetic systems, digital emergence, recursive structures, iridescent materials, and computational organisms.

The work seeks to balance technological and organic forms, creating environments that feel simultaneously synthetic and alive.

  • LIVE CODING
  • GENERATIVE ART
  • AI-ASSISTED CREATIVITY
  • QUEER FUTURISM
  • GLITCH AESTHETICS
  • IMMERSIVE MEDIA
  • EXPERIMENTAL PERFORMANCE
05

NARRATIVE FRAMEWORK

ORPHEUS / EURYDICE — A MYTHIC FRAMEWORK FOR TRANSFORMATION. EACH MOVEMENT BINDS TO A LIVE HYDRA SKETCH.

06

IMPROVISATION & EMERGENCE

IMPROVISATION describes the actions.
EMERGENCE describes the outcomes.
  • THE PERFORMER IMPROVISES.
  • THE MUSICIAN IMPROVISES.
  • THE GENERATIVE SYSTEMS IMPROVISE.
  • THE AI SYSTEM INTRODUCES VARIATION AND UNCERTAINTY.

Through these interactions, emergence becomes possible.

07

SYSTEM ARCHITECTURE

VISUAL SYSTEMS

  • HYDRA
  • THREE.JS
  • WEBGL

AI SYSTEMS

  • COMFYUI
  • STABLE DIFFUSION WORKFLOWS
  • LOCAL IMAGE GENERATION

PERFORMANCE SYSTEMS

  • AUDIO REACTIVE INPUTS
  • LIVE CODING
  • KEYBOARD DRIVEN CONTROLS
  • REAL-TIME VISUAL PROCESSING
Signal Bloom system overview diagram, generated by the system
FIG.07 — SYSTEM_OVERVIEW / inputs → gen → router → output
08

PROTOTYPE STATUS

MILESTONE 1COMPLETE
  • Three.js tunnel environment
  • Hydra integration
  • Audio-reactive visual behaviors
  • Live performer interface
  • Sketch management
  • Hot reloading workflows
MILESTONE 2COMPLETE
  • Local ComfyUI integration
  • Prompt-driven image generation
  • Streaming denoising previews
  • Hydra processing of generated forms
  • Audio-reactive generated imagery
  • Recursive image-to-image generation
09

CRYSTALLIZATION ARC

Generated bloom form modulated through Signal Bloom
FIG.09 — BLOOM / noise → structure → form · hydra modulated

Signal Bloom exposes the image generation process itself.

NOISESTRUCTUREFORMIMAGE

Intermediate denoising frames are streamed directly into the visual environment. The audience witnesses emergence as it occurs.

The audience does not simply receive the image. They experience its becoming.

10

COLLABORATION

MUSICAL COLLABORATOR

RAYONISM (MATT)

Signal Bloom is being developed as a collaborative audiovisual performance.

  • MODULAR SYNTHESIS
  • IMPROVISATION
  • EXPERIMENTAL SOUND DESIGN
  • LIVE AUDIOVISUAL DIALOGUE
  • EMERGENT PERFORMANCE
11

CURRENT ROADMAP

COMPLETED

  • ✓ ARTISTIC RESEARCH
  • ✓ CONCEPT DEVELOPMENT
  • ✓ NARRATIVE FRAMEWORK
  • ✓ HYDRA INTEGRATION
  • ✓ THREE.JS ENVIRONMENT
  • ✓ COMFYUI BRIDGE
  • ✓ AI GENERATION PIPELINE

IN PROGRESS

  • · PERFORMER INTERFACE REFINEMENT
  • · RECURSIVE GENERATION WORKFLOWS
  • · VISUAL STUDIES
  • · PRODUCTION PLANNING
  • · VENUE PLANNING
  • · PERFORMANCE TESTING

UPCOMING

  • □ PUBLIC PERFORMANCE
  • □ CAPSTONE PRESENTATION
  • □ INSTALLATION DOCUMENTATION
  • □ OPEN-SOURCE RELEASE EXPLORATION
12

FINAL STATEMENT

Signal Bloom is not simply a software project.

It is an investigation into what happens when performers, machines, and generative systems improvise together.

Performers and machines shape an evolving visual environment.

Each performance becomes an experiment in collaboration, uncertainty, and transformation.